This page is here just to save me a bit of time, as I get asked the same questions very frequently. The majority
of emails I receive are from people who just skimmed the mod pages and didn't read through all the way. If you have
a question on where to buy something, what the pinout is, etc, please re-read the page, as the answer is most
Here they are, in no particular order:
Q: Why RGB?
A: Because it's the best possible signal you can get from the "classic" video game systems. The
RGB Guide explains everything you need to get started.
Q: Will you mod my console for me?
A: RetroRGB isn't a modding service, but luckily, other people are! I'll link to trusted
modders on each console's individual page.
Q: How come your mod is different than another one I've seen? A: A lot of times there are two ways to do the same thing and mine is just the way I've always
done it. Either way, every mod on my site was tested by me personally, multiple times. That being said, if you know
of a better way to do something, I'd always love to hear about it.
Q: Why do you mostly link to RGB cables fromRetro-Access, orRetro Gaming Cables? Are there
A: I link to those stores, because their stock and customer service is reliable and the cables have
generally been good quality. I'm a huge fan of both of their shielded cables and own almost every one they
Q: Why do some of your mods show pictures of hot glue?
A: I use small dabs of hot glue to keep wires away from places they could get damaged. I find
small amounts of glue, non-conductive tape and double-sided tape to be very helpful in
making mods neater and to keep wires safe. That being said, both glue and tape should be used sparingly.
Q: How come you don't have a forum, so people can discuss your mods? A: Unfortunately, forums require constant administration. I've met a lot of really awesome people
on forums, but there's always a few trolls that ruin it for everyone else and I'd rather not waste my time trying
to deal with people like that. I don't say anything in a forum that I wouldn't say to someone's face, but most
people don't follow that rule. Also, some amazing forums already exist that have great people helping out.
Q: For your comparison shots, why do you sometimes take pictures, instead of screenshots or video
captures? A: My goal was to present things to you the exact way my eyes saw them during testing. Playing a
video of a recorded RGB signal via YouTube on your laptop is not always a good representation of what the console
is actually outputting. I tried my best to always use a method that best represents the final result.
Also, all pictures (not captures) were taken with a DSLR, using a prime lens, tri-pod and the same manual
settings. Also, the camera was always at the same height, in the same place, the same distance away. Finally, all
comparison shots for each system were taken at the same time. Said differently, I didn't take "SNES shot #1" on a
Saturday morning and then "SNES picture #2" a week later on a Friday night...every time a picture comparison was
taken, it was one right after the other to make sure the lighting was identical.
Q: Why did you sometimes use pictures, instead of video?
A: I have the proper still camera equipment, but don't own any professional video equipment. I'd
love to someday go back and re-do many of the comparison with video as well as pictures.
Q: The site is called RetroRGB, yet it includes Dreamcast, Wii and PS3. What do you consider the
cutoff point for a "retro" system and why? A: At the moment, the cutoff I've set for myself is HD systems, where "HD" is referring
to 720p and up. I'll eventually aim for every console, but I'm sticking to the "classics" for now.